--- a/trunk/contrib/brl/bbas/volm/volm_vrml_io.h
+++ b/trunk/contrib/brl/bbas/volm/volm_vrml_io.h
@@ -1,34 +1,35 @@
 #ifndef volm_vrml_io_h_
 #define volm_vrml_io_h_
+//:
+// \file
 
 #include <volm/volm_spherical_region.h>
+#include <vcl_iosfwd.h>
 
 static float color_codes[8][3] ={ {1.0,0.5,0.5},
-                                   {0.0,1.0,0.0},
-                                   {1.0,0.0,1.0},
-                                   {1.0,1.0,0.0},
-                                   {1.0,0.5,1.0},
-                                   {1.0,0.0,0.0},
-                                   {0.5,0.5,1.0},
-                                   {0.0,0.0,1.0}};
+                                  {0.0,1.0,0.0},
+                                  {1.0,0.0,1.0},
+                                  {1.0,1.0,0.0},
+                                  {1.0,0.5,1.0},
+                                  {1.0,0.0,0.0},
+                                  {0.5,0.5,1.0},
+                                  {0.0,0.0,1.0}};
 class volm_vrml_io
 {
-public:
+ public:
 
     //: currently displays bounding box
     static void display_spherical_region_by_attrbute(vcl_ostream& str ,
                                                      volm_spherical_region & r,
-                                                     spherical_region_attributes att,               
+                                                     spherical_region_attributes att,
                                                      double factor,                // this mis multipled by 1.0 and is used to display outwards or inwards of the unit sphere.
                                                      double tol);
 
     static void display_spherical_region_layer_by_attrbute(vcl_ostream& str ,
                                                            volm_spherical_regions_layer & r,
-                                                           spherical_region_attributes att, 
+                                                           spherical_region_attributes att,
                                                            double factor,                // this mis multipled by 1.0 and is used to display outwards or inwards of the unit sphere.
                                                            double tol);
+};
 
-
-
-};
-#endif+#endif