I have started a document of what I would consider (based on my needs from my work) to be a crash course in VXL (mainly VGL and VNL). I know there is already some documentation, but I found some things a bit tough to sort out (ie eigen values, matrix inverse). Is this (cleaned up and expanded, of course) something that we could post some where for brand new users to see?


Any comments (good or bad!) on the content ("you're missing this", etc), or the format, or the idea in general of writing something like this are welcome.