--- a/releases/install-latest.html
+++ b/releases/install-latest.html
@@ -1,37 +1,40 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-    <title>Installing current VXL</title>
+    <title>Installing latest VXL</title>
+    <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+    <style type="text/css">
+      body { color: black ; background-color: white }
+    </style>
-  <body bgcolor=white>
-<a href="http://vxl.sourceforge.net/" border=0><img ALT="VXL" src="../logo1-quant.gif" align=right border=0></a>
-    <h1>Installing the latest version of VXL</h1>
-<br clear=all>
+    <h1>Installing the latest version of <a href="http://vxl.sourceforge.net/"><img alt="VXL" src="../logo1-quant.gif" border="0" width="128" height="48"/></a></h1>
 <a href="#cmake">[Installing CMake]</a>&nbsp;&nbsp;
 <a href="#compile">[Compiling with CMake]</a>&nbsp;&nbsp;
 <a href="#cmakecache">[CMakeCache.txt]</a>&nbsp;&nbsp;
 <a href="#in-place">[In-place builds]</a>&nbsp;&nbsp;
-<a name = "cmake">
-<h1>Get and install CMake</h1></a> 
+<h2><a name="cmake">Get and install CMake</a></h2>
 If you haven't already downloaded CMake then you will first need to get this first from the <a href="http://www.cmake.org/">CMake website</a>.
 VXL is designed to work with the latest release of CMake, as shown on the CMake website.
-<a name = "compile">
-<h3>Compiling with CMake</h3></a>
+<h2><a name="compile">Compiling with CMake</a></h2>
 Use $VXLSRC to refer to the vxl source tree. Create a different directory $VXLBIN, one per platform,
 and run CMake from within that directory.
-<h2>With Visual Studio 6 and .NET</h2>
+<h3>With Visual Studio 6 and .NET</h3>
 Run CMakeSetup and enter $VXLSRC and $VXLBIN into the appropriate text
@@ -40,19 +43,12 @@
 to build them in the normal way for Visual Studio.
-<h4>With Unix (including Cygwin)</h4>
-  cd $VXLBIN
-and then
-  ccmake $VXLSRC      (Curses UI)
-  cmake -i $VXLSRC       (command line)
+<h3>With Unix (including Cygwin)</h3>
+<pre>    cd $VXLBIN</pre>
+and then<pre>    ccmake $VXLSRC      (Curses UI)</pre>
+or<pre>    cmake -i $VXLSRC       (command line)</pre>
 This will generate the makefiles within $VXLBIN. You can now run
@@ -61,13 +57,12 @@
+If you are using Cygwin and have installed the Cygwin OpenGL package,
+you probably want to build with this option <pre>    cmake -i -DX11_INCLUDE_PATH:PATH=IGNORE $VXLSRC</pre>
-If you are using Cygwin and have installed the Cygwin OpenGL package,
-you probably want to build with this option
 This prevents CMake from using the X11 headers and libraries.  The
 OpenGL package puts its header files in /usr/include/GL/ and the
 XFree86 package puts some header files in /usr/X11R6/include/GL/.  If
@@ -76,11 +71,12 @@
 files.  These two sets of header files are not compatible.  Using the
 wrong ones will lead to linking problems involving mismatched suffixes
 like @4, @8, and @12.
-<a name = "cmakecache">
-<h2>The CMakeCache.txt</h2></a>
+<h2><a name="cmakecache">The CMakeCache.txt</a></h2>
 The build system is configured by setting "cache" values, which are
@@ -97,12 +93,23 @@
 file, e.g. for the location of JPEG, TIFF, etc.
-<a name = "in-place">
-<h2>Doing an in-place build</h2>
+<h2><a name="in-place">Doing an in-place build</a></h2>
 If you don't make a new directory for $VXLBIN, but instead use
 $VXLBIN=$VXLSRC, you will get an in-place build. The major
 disadvantage is that you cannot have different build options, since
 the build options are given in the CMakeCache.txt and there is only
-one of those per build tree.+one of those per build tree.
+  <address>
+   <a href="http://validator.w3.org/check?uri=referer"><img src="../valid-html401.png" height="31" width="88" align="right" border="0" alt="Valid HTML 4.01 Transitional"/></a>
+   <font color="blue">vxl-maintainers&nbsp;at&nbsp;lists&nbsp;dot&nbsp;sourceforge&nbsp;dot&nbsp;net</font>
+  <br/>
+   Hosted by <a href="http://sourceforge.net/"><img src="../sflogo.png" alt="SourceForge Logo" align="middle" border="0"/></a>
+  </address>
+  </body>