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From: SourceForge.net <no...@so...> - 2006-05-24 18:56:02
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=3748817 By: jlessard Iâm using VSTS with applylabel=true. Iâm trying to figure out WHEN the archive gets labeled. I have one msbuild task within my project that builds my code, runs unit tests and does code coverage. I have a second msbuild task within my <publishers> block that will update my work item build number with the current successful build number. It finds the work items using a range of labels: last good build and current successful build. My problem is that when the second msbuild task runs, the current successful build label canât be found in the archive. So when is the archive being labeled? After all msbuild tasks complete? thanks ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=487436 |
From: SourceForge.net <no...@so...> - 2006-05-22 08:37:38
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=3744112 By: martinwoodward Hi - I fixed this. Turns out the API changed so now I use the TeamFoundationServer constructor. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=487436 |
From: SourceForge.net <no...@so...> - 2006-05-22 08:36:30
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=3744104 By: martinwoodward This is top on my list of things to look at. One question though - how come you can only define one workspace per computer? I'd kinda envisaged CCNET having it's own workspace so that if you where working on the same machine you could have working files in a different directory to the location you are using to build with CC.NET. Either, way I definately want to re-use the workspace, if only increase performance and reduce network traffic. Martin. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=487436 |
From: SourceForge.net <no...@so...> - 2006-05-18 08:46:26
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=3738657 By: annauzi Hey, Why can't the plugin use a pre-defined workspace without deleting it in the end?? I can only define one workspace per computer, and in that case I cant define any becaue the VSTS plugin will then fail! Please, allow using pre-defined workspaces! Thanks, - Uzi ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=487436 |
From: SourceForge.net <no...@so...> - 2006-02-15 18:05:55
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=3578346 By: styx31 It seems that GetServer() method implying ICredential parameter no longer exists on TeamFoundationServerFactoryClass. Refering last VSIP SDK Doc, you must now provide a ICredentialProvider class, implemented by default in UICredentialProvider. I've not found a way to patch the source code to allow specifying username/password... So, I've simply skipped this parameter and use current credentials to authenticate. Perhaps you could implement your own ICredentialProvider to provide custom login/password ? ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=487436 |