view3dscene 3.2 is released (http://vrmlengine.sourceforge.net/view3dscene.php), with a lot of improvements and optimizations for dynamic VRML/X3D worlds. As usual, this is accompanied by underlying Kambi VRML game engine 1.6.0 release (http://vrmlengine.sourceforge.net/kambi_vrml_game_engine.php). Major changes:
I prepared a video showing a simple dynamic world written in X3D and played with view3dscene, see it on http://www.youtube.com/watch?v=qtrSIisc6do . The video is only a poor substitute for actually running and playing with this yourself, feeling the smoothness of all editing (the poor framerate of the video is only because of the capturing process...). So after downloading view3dscene, you're welcome to also download this demo: https://vrmlengine.svn.sourceforge.net/svnroot/vrmlengine/trunk/kambi_vrml_test_suite/x3d/dynamic_world.x3dv (or just grab it along with the rest of Kambi VRML test suite, http://vrmlengine.sourceforge.net/kambi_vrml_test_suite.php) and open it. It shows how you can edit the world by KambiScript, how changing transformations works fast, and how it all cooperates with collision detection --- whatever scene you will build, your avatar will move honoring collision detection.
Thanks to De-Panther (http://www.de-panther.com/) for pushing me to implement a lot of these features!
view3dscene has now view mode "Fill Mode -> Silhouette and Border Edges", this is very handy for checking whether your models are correctly manifold (this is important for shadow volumes).
ProximitySensor.orientation_changed, X3DSequencerNode, BooleanSequencer, IntegerSequencer implemented.
alphaChannel extension (http://vrmlengine.sourceforge.net/kambi_vrml_extensions.php#section_ext_alpha_channel_detection) field added to all texture nodes.
Bugfix for open file dialog under GTK 2.14 (like Ubuntu 8.10). Thanks to Graham Seed for reporting.