Re: [Vrmlengine-main] 3ds conversion problem?
Game engine supporting many 3D/2D formats and graphic effects
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From: <da...@la...> - 2009-01-20 02:13:14
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On Tue, 20 Jan 2009, Michalis Kamburelis wrote: > da...@la... wrote: >> as I'm working with view3dscene I am finding that some of the doorways do >> not fully penetrate the walls. can you tell if there is an error in the >> 3ds file or if it's in the conversion? >> > > All I know about 3ds is basically what my engine can display... How > *should* it look like, i.e. what do you mean by doorways not penetrating > walls? Which format in http://vrml.lang.hm/vrml/ is the source file? > > I compared kadota-land.3ds and kadota.3ds viewed by view3dscene with > what is shown after importing these 3ds into blender, resulting geometry > is pretty identical, so on the 1st look I see no errors in view3dscene > 3ds handling. around the 'back' of the house there are two sets of stairs. there is a door at the top of each of the stiars, but that door doesn't go all the way through the wall. for one door you can see it from the outside, but not the inside, for the other you can see it from the inside, but not the outside. David Lang |