Re: [Vrmlengine-main] 3ds conversion problem?
Game engine supporting many 3D/2D formats and graphic effects
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From: Michalis K. <mic...@gm...> - 2009-01-20 00:37:49
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da...@la... wrote: > as I'm working with view3dscene I am finding that some of the doorways do > not fully penetrate the walls. can you tell if there is an error in the > 3ds file or if it's in the conversion? > All I know about 3ds is basically what my engine can display... How *should* it look like, i.e. what do you mean by doorways not penetrating walls? Which format in http://vrml.lang.hm/vrml/ is the source file? I compared kadota-land.3ds and kadota.3ds viewed by view3dscene with what is shown after importing these 3ds into blender, resulting geometry is pretty identical, so on the 1st look I see no errors in view3dscene 3ds handling. Michalis |