Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: <da...@la...> - 2009-01-18 09:03:49
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On Sun, 18 Jan 2009, da...@la... wrote: > On Sun, 18 Jan 2009, Michalis Kamburelis wrote: > >> da...@la... wrote: >> [...] >>> >>> it is running, thanks. >>> >>> one problem I am having. I am trying to import a 3ds file of a house >>> design and it seems to be putting the house on it's side >>> >> >> If the 3ds file doesn't have a camera defined: >> >> The default up vector is +Y (I know, I personally prefer +Z too, but >> VRML/X3D generally suggest using +Y, so for many VRML/X3D models default >> +Y is better). You can easily rotate the scene in Examine mode, or jump >> to viewpoint in Walk mode with up = +Z by menu "Navigation -> Jump to >> viewpoint -> Calculated viewpoint to see the whole scene (+Z up)". >> >> If the 3ds file has camera defined, then this is a bug, can you send me >> the faulty 3ds file (or report a bug and attach the file, >> http://sourceforge.net/tracker/?group_id=200653&atid=974391). >> >> (I'm going to sleep now, so my next answer will not come so quick :) >> Regards, >> Michalis > > no cameras defined, the files are at http://vrml.lang.hm/vrml is there a way to define how high above the surface the camera is? David Lang |