Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: Michalis K. <mic...@gm...> - 2009-01-18 08:51:44
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da...@la... wrote: [...] > > it is running, thanks. > > one problem I am having. I am trying to import a 3ds file of a house > design and it seems to be putting the house on it's side > If the 3ds file doesn't have a camera defined: The default up vector is +Y (I know, I personally prefer +Z too, but VRML/X3D generally suggest using +Y, so for many VRML/X3D models default +Y is better). You can easily rotate the scene in Examine mode, or jump to viewpoint in Walk mode with up = +Z by menu "Navigation -> Jump to viewpoint -> Calculated viewpoint to see the whole scene (+Z up)". If the 3ds file has camera defined, then this is a bug, can you send me the faulty 3ds file (or report a bug and attach the file, http://sourceforge.net/tracker/?group_id=200653&atid=974391). (I'm going to sleep now, so my next answer will not come so quick :) Regards, Michalis |