Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: <da...@la...> - 2009-01-18 08:38:36
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On Sun, 18 Jan 2009, Michalis Kamburelis wrote: >> >> there were several other binaries that were needed. I don't remember where >> all of them were. I did the first couple manually, then did the find when >> I was still getting problems. > > Ah yes, stringoper from engine tools is also needed on the $PATH. > Admittedly, view3dscene/run_tests.sh is just not a trivial test to use. > I added comments about them at the beginning of view3dscene/run_tests.sh. > >> no go. I re-pulled everything from svn after your prior message > [...] > >> /usr/local/lib/fpc/2.2.2/units/x86_64-linux/gtk2/gtk2.o: In function >> `GTK2_GTK_TYPE_FILE_FOLDER$$QWORD': >> gtk2.pas:(.text+0x105b5): undefined reference to >> `gtk_file_folder_get_type' >> 24455 lines compiled, 2.4 sec >> 1 warning(s) issued > > It showed the "undefined reference" problems, but seemingly ignored them > (as indicated by "1 warning(s) issued" and no further FPC complains). I > would hope that it compiled a working view3dscene executable now --- can > you check (look at it's creation time, try to run it...). it is running, thanks. one problem I am having. I am trying to import a 3ds file of a house design and it seems to be putting the house on it's side David Lang |