Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: Michalis K. <mic...@gm...> - 2009-01-18 08:32:18
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da...@la... wrote: > > there were several other binaries that were needed. I don't remember where > all of them were. I did the first couple manually, then did the find when > I was still getting problems. Ah yes, stringoper from engine tools is also needed on the $PATH. Admittedly, view3dscene/run_tests.sh is just not a trivial test to use. I added comments about them at the beginning of view3dscene/run_tests.sh. > no go. I re-pulled everything from svn after your prior message [...] > /usr/local/lib/fpc/2.2.2/units/x86_64-linux/gtk2/gtk2.o: In function > `GTK2_GTK_TYPE_FILE_FOLDER$$QWORD': > gtk2.pas:(.text+0x105b5): undefined reference to > `gtk_file_folder_get_type' > 24455 lines compiled, 2.4 sec > 1 warning(s) issued It showed the "undefined reference" problems, but seemingly ignored them (as indicated by "1 warning(s) issued" and no further FPC complains). I would hope that it compiled a working view3dscene executable now --- can you check (look at it's creation time, try to run it...). Michalis |