Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: Michalis K. <mic...@gm...> - 2009-01-18 06:07:20
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da...@la... wrote: > I have been trying to compile the view3dscene tool from source becouse the > 32 bit packages available don't work on my 64 bit ubuntu install (too many > dependancies on libraries) > > I have some structures that I've created with CAD programs I want to do walkthroughs on > > however I am getting permission denied errors when I try to run the > result. I tried running the tests, but they seem to want a bunch f other > things available (including the castle game) > > any pointers? > Some tests indeed require other stuff, generally you need a checkout of the full vrmlengine/trunk/ to execute all tests. This is especially true of view3dscene/run_tests.sh test, this depends on actual test files available in parent subdirectories. All tests will fail if you cannot execute the compiled view3dscene anyway... What is the exact error message? Did the compilation went Ok? The normal way to compile is to have view3dscene/ and kambi_vrml_game_engine/ directories as siblings, then "cd view3dscene/" and "./compile.sh". After this, you should be able to execute view3dscene like any other program, by "./view3dscene". What version of the sources (the ones from SVN, or the stable tar.gz releases?), what version of FPC do you use? Michalis |