fix/remove \"ClusterServerHost\" setting in \"cave*.vrsetup\" files.. having it there means everyone has to develop/run from the same console.. which isn\'t how things work in our/my experience.
For example, in the Cave room sometimes multiple developers are there and so people might be on the machines dev1, dev2, and dev3-- but with the current vrg3d code they all have to ssh to (for example) dev3 before running. It can work, but it\'s a strange requirement & sometimes a pitfall that means someone can\'t run if they forget to ssh to dev3. Why can\'t they run from the machine they are on?
ideas for changes include the option of overriding or setting the ClusterServerHost on the command-line, as an environment variable (which might be set when the startup-script is run).
Clients need to know where the server is so they can connect.
some more information:
the "ClientServerHost" setting in cave{front,left,right,floor} is
hard-coded in the vrsetup files. Currently, we have to change edit
thouse four files to point to whatever machine you happen to log in to
-- not good. Can that value be set through the command line somehow?