I manually merged this into https://sourceforge.net/u/djrobx/vpvr by now, so it should come back via that branch
Update to latest VPX
Updating VPVR to 10.7 Final
VPVR not working with latest geforce driver 492
This can be closed, works under v pinball 10.6.0
Screenshot 2
Screenshot 1
WMR HP Reverb G2 Controller Object Required
Please ignore, this was an error and incompatibility in glrender versions.
10.7 vs 10.6 scripts for external DMD's
mp3's not working for table sounds in 10.7
can confirm, am having this same issue on Win 10 and AMD Vega card with Pimax headset and SteamVR. Stuttering 2-3 times per second. EDIT: After a complete wipe and reinstall of Windows 10 and related software, this problem has disappeared
can confirm, am having this same issue on Win 10 and AMD Vega card with Pimax headset and SteamVR. Stuttering 2-3 times per second.
can confirm, am having this same issue on Win 10 and AMD Vega card with Pimax headset and SteamVR. Stuttering 2-3 times per second.
can confirm, am having this same issue on Win 10 and AMD Vega card with Pimax headset and SteamVR. Stuttering 2-3 times per second seems to be some incompatibility of AMD drivers with OpenGL :(
VPVR 10.6 32bit latest from SF won’t launch in clean install
Transmit effects in VR
DJRobX says this is because in 10.6 it disables alpha blending if you disable reflections, and VPVR disables reflections by default, so it also disables alpha blending . This is becoming a significant issue with all the new tables using light inserts and holes cut in playfields.
Alpha mask not working in VR
I'm now running March 15 release and noticed the same display error. You are correct about the extra point on the flasher. I added a fifth point to the Primary_DMD_flasher object and it now renders correctly. Oddly I also noticed I light on the playfield giving the same display error. The Jackpot light on the right side (L37n) had the same visual bug and was fixed when adding a 5th point. A similar light on the left side (L42n) however only has 4 points and works fine. Not sure what's different....
AMD Gpu's are rendering with stuttering
VPVR 10.7 ball stuck on some vertical ramps
Fixed with [0b4f7b] can you retest?
Balls vanish upon starting some games
Fixed with [0b4f7b]
Controller Support
Experimental support for XInput with rumble is added.
Fixed with [0b4f7b] can you retest?
VPVR 10.7 ball does not come back from poker corner lock
Fixed with [0b4f7b] can you retesr?
VPVR 10.7: ball vanishes in theatre of magic
Fixed with [0b4f7b] can you retest?
vpvr 10.7 ball gets stuck in Tron
Fixed with [0b4f7b]
VPVR 10.7 ball stuck in big bang bar
Fixed with [0b4f7b]
VPVR 64 10.7 regression ACDC ball launch jumps
Fixed with [0b4f7b]
VPVR 64 10.7 launh ball does not work on some tables anymore
Fixed with [0b4f7b] - can you retest?
VPVR 10.7 ball gets stuck in left hole of TOTAN
Fixed with [0b4f7b]
VPVR 10.7 no second ball in catacomb table
Fixed with [0b4f7b]
VPVR 10.7 ball gets stuck in Indiana Jones table
Fixed with [0b4f7b]
VPVR 10.7 ball gets stuck in Stampede (jurassic PArk)
Fixed with [0b4f7b]
VPVR 10.7 ball gets stuck in champions pub
Fixed with [0b4f7b]
VPVR 10.7 ball gets stucks in demolition man (clamp ramp)
Fixed with [0b4f7b]
VPVR 10.7 ball gets stucks in demolition man (clamp ramp)
This sounds like a setup issue rather than a bug, did you leave it with fullscreen mode ticked?
This looks similar to the 4 control point light issue I posted above, but the DMD is normally a flasher.
This seems to happen when an HDR ball is used and there is no decal selected.
VPX 10.7 issue, nothing to do with VR implementation
VPX 10.7 issue, nothing to do with VR implementation
VPX 10.7 issue, nothing to do with VR implementation
VPX 10.7 issue, nothing to do with VR implementation
VPX 10.7 issue, nothing to do with VR implementation
HDR textures not working
4 sided light rending bug
Add support for custom OpenGL Versions
Add initial support for XInput and SDL2 Input handling.
Add experimental Rumble support for bumpers
Add experimental Rumble support for bumpers
Add support for custom OpenGL Versions
Fix naming for Matrix multiplication (different between VPVR and VPX)
Add initial support for XInput and SDL2 Input handling.
VPVR + Kinect2
Updated to r4407 from VPX
Reduce differences between VPX trunk and VPVR. Fixes weird ball bug.
Fix for issue with updating light properties e.g. halo height from vbs.
Sebastian, I figured out that the VR settings had moved since the "how to" that I was following. However, finding the settings didn't work for me. I'm using an Oculus 2 and it seems to have an issue with OpenGL apps and SteamVR. Visual Pinball VR isn't working for me and, similarly, the hellovr_opengl sample app in the SteamVR SDK isn't working for me. The hellovr_dx12 app is working. Disappointing at the moment, but hopefully will be fixed soon (Oculus 2 is still somewhat new). Thanks for the response!...
Half of DMD missing on Scared Stiff VR Room Table
Optimize RenderStateCache (from slower to faster than not caching ;-)
Fix minor bugs in player and set farplane to infinity.
Removed VisualPinball.vcxproj.user from repository
Optimize RenderStateCache (from slower to faster than not caching ;-)
Build environment is updated for all platforms (0.6, 0.7, x86, x64).
Build with VS 2019 problems
Bug in basicshader.glfx
Should be fixed in the latest release.
News
Fix shader for AMD.
Improve PUP capture, add PupDMD
Fix no-capture DMD condition
More cleanups not functional dmd yet