Activity for Visual Pinball

  • toxie toxie committed [r4442]

    add more custom portrait resolutions for mixed setups

  • toxie toxie committed [r4441]

    To reduce the amount of parallel CPU threads running, implement new command line parameter "-LessCPUthreads"

  • toxie toxie committed [r4440]

    disable custom/aligned new/delete, as no class/struct relies on it anymore

  • toxie toxie committed [r4439]

    reduce amount of HLSL warnings

  • toxie toxie committed [r4438]

    disable progress bar when loaded with -minimized, also move all those global vars for command line options into VPinball class

  • fuzzel fuzzel committed [r4437]

    replace old Objloader C functions with a C++ class

  • toxie toxie committed [r4436]

    further tweak sharpen filter

  • toxie toxie committed [r4435]

    retweak Standard FXAA and Quality FXAA filters to be a bit sharper

  • toxie toxie committed [r4434]

    pull out scalefx code

  • toxie toxie committed [r4433]

    intermediate step 2

  • toxie toxie committed [r4432]

    intermediate step

  • toxie toxie committed [r4431]

    some more cleanups, NFC

  • toxie toxie committed [r4430]

    some x/y -> vector cleanups, and do not exit(-1) if mDirect3DCreate9Ex fails

  • toxie toxie committed [r4429]

    pull out the legacy touch defines

  • toxie toxie committed [r4428]

    intermediate step 2

  • toxie toxie committed [r4427]

    intermediate step

  • toxie toxie committed [r4426]

    pull out blue noise tables

  • toxie toxie committed [r4425]

    intermediate step 2

  • toxie toxie committed [r4424]

    intermediate step

  • toxie toxie committed [r4423]

    fix ARM compile

  • toxie toxie committed [r4422]

    cleanup Texture -> RenderTarget mapping

  • toxie toxie committed [r4421]

    also search for files in c:\visual pinball as a last resort

  • toxie toxie committed [r4420]

    fix harmless warnings

  • toxie toxie committed [r4419]

    small tweak and add (unused for now) Rec709 (de)gamma

  • toxie toxie committed [r4418]

    adaptive sharpening filters, unwired though so far

  • toxie toxie committed [r4417]

    use unfiltered tex fetches where feasible

  • toxie toxie committed [r4416]

    actually handle erasing invalid image loads correctly for >1 successive ones, d'oh!

  • toxie toxie committed [r4415]

    handle some more corner cases for animations

  • toxie toxie committed [r4414]

    properly throw on custom malloc failures, d'oh!

  • toxie toxie committed [r4413]

    addon to the gate bounceback tweak

  • toxie toxie committed [r4412]

    only formatting leftovers, NFC

  • toxie toxie committed [r4411]

    revamp bloom filter to capture a larger radius and to be more robust in general

  • toxie toxie committed [r4410]

    update

  • toxie toxie committed [r4409]

    Use 1/4th resolution for bloom downsample and/or rendering the bulblight-buffer (instead of 1/3rd)

  • toxie toxie committed [r4408]

    const correctness & workaround a compiler quirk on the non-DX-SDK HLSL compiler

  • toxie toxie committed [r4407]

    leftover

  • toxie toxie committed [r4406]

    update

  • toxie toxie committed [r4405]

    use same default parameters as CeeJayDK/reshade, slightly better AA at very low additional per frame cost (<=2% on my laptop)

  • toxie toxie committed [r4404]

    port known fix (slight error in SMAAColorEdgeDetectionPS)

  • toxie toxie committed [r4403]

    delete/do not load duplicate images and sounds (same filename/path in the Sound/Image Manager), and remove dead surface links from items (i.e. if that thingie's name does not exist anymore)

  • toxie toxie committed [r4402]

    fix some compile errors if undefing SSE paths

  • toxie toxie committed [r4401]

    update

  • toxie toxie committed [r4400]

    port fix by freezy for wrong bounceback of gate

  • toxie toxie committed [r4399]

    d'oh!

  • toxie toxie committed [r4398]

    update to 1.81

  • toxie toxie committed [r4397]

    update

  • toxie toxie committed [r4396]

    workaround the bug that deleting an image will copy that old alpha over to the next image in the list

  • toxie toxie committed [r4395]

    add x,y,z for targets

  • toxie toxie committed [r4394]

    add more resolutions

  • toxie toxie committed [r4393]

    small cleanup, NFC

  • toxie toxie committed [r4392]

    disable dithering code when running in 10bit output mode

  • toxie toxie committed [r4391]

    update

  • toxie toxie committed [r4390]

    fix default fullscreen resolution on displays != (width=1920)

  • toxie toxie committed [r4389]

    fix output alignment of touch and stereo3D text

  • toxie toxie committed [r4388]

    rename new button slightly

  • fuzzel fuzzel committed [r4387]

    add reset player window button to the video preferences

  • toxie toxie committed [r4386]

    ability to do a rough profiling of the table loading

  • fuzzel fuzzel committed [r4385]

    set player window to 0/0 in non-fullscreen mode.

  • toxie toxie committed [r4384]

    also do not trigger editor update if file was directly selected for play on startup

  • rzr rzr modified a comment on ticket #7

    well actually mouse buttons are supported, just scroll down as explained at: https://www.vpforums.org/index.php?showtopic=40824 http://vpforums.org/imghost/71/newbitmapimage2.png Maybe a wizard configuration tool would help to set default mouse settings ? PS: FYI i use this setup: https://mastodon.social/web/statuses/105458305375150856

  • rzr rzr modified a comment on ticket #7

    well actually mouse buttons are supported, just scroll down as explained at: https://www.vpforums.org/index.php?showtopic=40824 http://vpforums.org/imghost/71/newbitmapimage2.png Maybe a wizard configuration tool would help to set default mouse settings ? PS: FYI i use this setup: https://mastodon.social/@rzr/105458305375150856

  • rzr rzr modified a comment on ticket #7

    well actually mouse buttons are supported, just scroll down as explained at: https://www.vpforums.org/index.php?showtopic=40824 http://vpforums.org/imghost/71/newbitmapimage2.png Maybe a wizard configuration tool would help to set default mouse settings ? PS: FYI i use this setup: https://mastodon.social/@rzr/105458305375150856#:pinball-sensor-rzr-2020:

  • rzr rzr modified a comment on ticket #7

    well actually mouse buttons are supported, just scroll down as explained at: https://www.vpforums.org/index.php?showtopic=40824 http://vpforums.org/imghost/71/newbitmapimage2.png Maybe a wizard configuration tool would help to set default mouse settings ?

  • rzr rzr posted a comment on ticket #7

    well actually mouse buttons are supported, just scroll down as explained at: https://www.vpforums.org/index.php?showtopic=40824 http://vpforums.org/imghost/71/newbitmapimage2.png Maybe a wizard configuration tool would help to set default mouse settings ?

  • rzr rzr created ticket #7

    Support mouse buttons as input control for flippers

  • rzr rzr posted a comment on ticket #3

    what about full linux rebuild and linking with libwine ?

  • toxie toxie committed [r4383]

    add automatic/table-matching .VPP loading, similar to .POV/.VBS

  • toxie toxie committed [r4382]

    add new file

  • toxie toxie committed [r4381]

    add new file

  • toxie toxie committed [r4380]

    stdafx

  • toxie toxie committed [r4379]

    update to 1.80

  • toxie toxie committed [r4378]

    remove unused variable

  • fuzzel fuzzel committed [r4377]

    fix deletion of element if only a control point was selected and deleted

  • fuzzel fuzzel committed [r4376]

    fix issue if X/Y center of flasher element was changed via UI is not shown in the editor.

  • toxie toxie committed [r4375]

    use correct include path, NFC

  • toxie toxie committed [r4374]

    some leftovers, NFC

  • toxie toxie committed [r4373]

    2020->2021

  • toxie toxie committed [r4372]

    add AMD export key to force automatic use of discrete device (e.g. on laptops)

  • toxie toxie committed [r4371]

    make table saves more deterministic/comparable

  • toxie toxie committed [r4370]

    add inder_atleta.vbs

  • fuzzel fuzzel committed [r4369]

    fix hit event checkbox of hit targets

  • fuzzel fuzzel committed [r4368]

    fix naming of elements

  • toxie toxie committed [r4367]

    fix a longstanding potential buffer overrun in MAKE_WIDEPTR_FROMANSI

  • toxie toxie committed [r4366]

    as WideCharToMultiByte and MultiByteToWideChar do not add zero terminators if the incoming string is 'too long' for the outgoing string, add this via 2 new functions that always add a 0 to the very end, just to avoid mem corruption

  • toxie toxie committed [r4365]

    add undefined gaussianPDF version, too

  • fuzzel fuzzel committed [r4364]

    set VPX file version to 10.7

  • toxie toxie committed [r4363]

    one more improvement for that damn DMD shader: use a tri-reconstruction-filter instead of box, and increase amount of samples again :/

  • fuzzel fuzzel committed [r4362]

    check for duplicate element names and if found add a number at the end of the name

  • toxie toxie committed [r4361]

    do not use low level/undocumented API call to set a lower timer resolution, as it lead to sound distortion on some setups in PinMAME, so disable it also in VPX for now

  • toxie toxie committed [r4360]

    move some defines to the define hell in stdafx.h, and limit open tables to 9

  • fuzzel fuzzel committed [r4359]

    fix crash in layers dialog if multiple tables were open and one was closed

  • toxie toxie committed [r4358]

    manually (un)check open tables in the main menu

  • toxie toxie committed [r4357]

    fix unusual behavior that if the script window is open but NOT the top window, that starting the table via F5/F6 will still start the table linked to that script

  • toxie toxie committed [r4356]

    update

  • toxie toxie committed [r4355]

    fix problem with loading of some screwed up tables

  • fuzzel fuzzel committed [r4354]

    fix gate animation issue when open function was used before

  • toxie toxie committed [r4353]

    add one more nullptr check

  • fuzzel fuzzel committed [r4352]

    fix potential null pointer issue

  • fuzzel fuzzel committed [r4351]

    add ElasticityFalloff to the wall physics properties

  • fuzzel fuzzel committed [r4350]

    fix color button not showing the correct color in the editor preferences dialog

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