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File Date Author Commit
 media 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 Collision.cpp 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 Collision.h 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 CustomContactListner.cpp 2011-03-24 meeshoo [r25] Character appearance to reflect lives left (col...
 CustomContactListner.h 2011-03-09 meeshoo [r16] Custom vortex placement, box2d and death walls ...
 Defs.h 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 Game.cpp 2011-03-26 meeshoo [r27] test map added and some things adjusted.
 Game.h 2011-03-26 meeshoo [r27] test map added and some things adjusted.
 GameObject.cpp 2011-03-02 meeshoo [r8] Refactored and improved collision system. Robot...
 GameObject.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 GuiButton.cpp 2011-03-05 meeshoo [r12] Last version with random vortex placement. Next...
 GuiButton.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 GuiList.cpp 2011-03-05 meeshoo [r12] Last version with random vortex placement. Next...
 GuiList.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 GuiStaticText.cpp 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 GuiStaticText.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 Inc.h 2011-03-08 meeshoo [r15] box2d(wip)
 IniReader.cpp 2011-03-03 meeshoo [r11] gameplay settings tweakable through an ini system.
 IniReader.h 2011-03-03 meeshoo [r11] gameplay settings tweakable through an ini system.
 IniWriter.cpp 2011-03-03 meeshoo [r11] gameplay settings tweakable through an ini system.
 IniWriter.h 2011-03-03 meeshoo [r11] gameplay settings tweakable through an ini system.
 Network.cpp 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 Network.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 Renderer.cpp 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 Renderer.h 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 ResourceManager.cpp 2011-03-25 meeshoo [r26] added tutorial maps. bounce and friction adjusted.
 ResourceManager.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 StateMachine.cpp 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 StateMachine.h 2010-01-15 meeshoo [r1] This is the code for first Release. It uses HGE...
 Utils.cpp 2011-03-02 meeshoo [r8] Refactored and improved collision system. Robot...
 Utils.h 2011-03-05 meeshoo [r12] Last version with random vortex placement. Next...
 Vortex.sln 2011-02-26 meeshoo [r3] Converted solution to Visual C++ Express 2010.
 Vortex.vcxproj 2011-03-11 meeshoo [r18] Changes to support death walls and box2d
 Vortex.vcxproj.filters 2011-03-09 meeshoo [r16] Custom vortex placement, box2d and death walls ...
 Vortex.vcxproj.user 2011-02-26 meeshoo [r4] Small fix for the 2010 VC++ solution.
 main.cpp 2011-03-03 meeshoo [r11] gameplay settings tweakable through an ini system.
 resources.ini 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
 settings.ini 2011-04-08 meeshoo [r30] game mechanic that makes the character stay awa...
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