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Vortex Arena
Code
Vortex Arena Code
Status:
Alpha
Brought to you by:
meeshoo
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[r30]
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File
Date
Author
Commit
media
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
Collision.cpp
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
Collision.h
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
CustomContactListner.cpp
2011-03-24
meeshoo
[r25] Character appearance to reflect lives left (col...
CustomContactListner.h
2011-03-09
meeshoo
[r16] Custom vortex placement, box2d and death walls ...
Defs.h
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
Game.cpp
2011-03-26
meeshoo
[r27] test map added and some things adjusted.
Game.h
2011-03-26
meeshoo
[r27] test map added and some things adjusted.
GameObject.cpp
2011-03-02
meeshoo
[r8] Refactored and improved collision system. Robot...
GameObject.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
GuiButton.cpp
2011-03-05
meeshoo
[r12] Last version with random vortex placement. Next...
GuiButton.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
GuiList.cpp
2011-03-05
meeshoo
[r12] Last version with random vortex placement. Next...
GuiList.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
GuiStaticText.cpp
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
GuiStaticText.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
Inc.h
2011-03-08
meeshoo
[r15] box2d(wip)
IniReader.cpp
2011-03-03
meeshoo
[r11] gameplay settings tweakable through an ini system.
IniReader.h
2011-03-03
meeshoo
[r11] gameplay settings tweakable through an ini system.
IniWriter.cpp
2011-03-03
meeshoo
[r11] gameplay settings tweakable through an ini system.
IniWriter.h
2011-03-03
meeshoo
[r11] gameplay settings tweakable through an ini system.
Network.cpp
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
Network.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
Renderer.cpp
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
Renderer.h
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
ResourceManager.cpp
2011-03-25
meeshoo
[r26] added tutorial maps. bounce and friction adjusted.
ResourceManager.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
StateMachine.cpp
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
StateMachine.h
2010-01-15
meeshoo
[r1] This is the code for first Release. It uses HGE...
Utils.cpp
2011-03-02
meeshoo
[r8] Refactored and improved collision system. Robot...
Utils.h
2011-03-05
meeshoo
[r12] Last version with random vortex placement. Next...
Vortex.sln
2011-02-26
meeshoo
[r3] Converted solution to Visual C++ Express 2010.
Vortex.vcxproj
2011-03-11
meeshoo
[r18] Changes to support death walls and box2d
Vortex.vcxproj.filters
2011-03-09
meeshoo
[r16] Custom vortex placement, box2d and death walls ...
Vortex.vcxproj.user
2011-02-26
meeshoo
[r4] Small fix for the 2010 VC++ solution.
main.cpp
2011-03-03
meeshoo
[r11] gameplay settings tweakable through an ini system.
resources.ini
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
settings.ini
2011-04-08
meeshoo
[r30] game mechanic that makes the character stay awa...
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