Re: [Vnc2swf-users] Problems with extracting frames
Status: Alpha
Brought to you by:
euske
From: Yusuke S. <yu...@cs...> - 2005-08-31 23:14:12
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Hey, I've just done this. It was pretty easy :) Now $ ./edit.py -f 2-4 -o murks.png should do exactly what you want. (generated images will be murks-00000.png, murks-00001.png, murks-00002.png) The latest version is available from sourceforge cvs. So if you're interested, just check it out. I am not sure if I should release this as a newer version though. How do you think? Yusuke Yusuke Shinyama <yu...@cs...> wrote: > Oops, still image extraction is not yet implemented in edit.py. > Can you use the old version of edit_vnc2swf.py? > BTW, pygame does not support png saving. You could either save it > with bmp and then convert it to png, or use PIL. > > Thanks > Yusuke > > Michael Will <mic...@gm...> wrote: > > Hello, > > > > Ive tried to extract frames with the 0.6.3 Version of pyvnc. > > > > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ ./edit.py -f 2-4 -o murks.png > > vertont.swf > > Using pygame 1.6 > > open /dev/sequencer: No such device > > Scanning source swf file: vertont.swf... > > Input movie: version=5, size=800x600, framerate=12fps, frames=829, > > duration=69.1s. > > Output movie size: 800x600 > > Creating movie: 'murks.png': version=5, clipping=800x600+0+0, > > framerate=12.0, compression=False > > ...3 frames written > > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ ls *png > > murks.png > > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ > > > > I get only one picture (murks.png) and Ive expected 3. > > What is wrong ? > > Micha |