Re: [Vnc2swf-users] Problems with extracting frames
Status: Alpha
Brought to you by:
euske
From: Yusuke S. <yu...@cs...> - 2005-08-30 15:58:09
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Oops, still image extraction is not yet implemented in edit.py. Can you use the old version of edit_vnc2swf.py? BTW, pygame does not support png saving. You could either save it with bmp and then convert it to png, or use PIL. Thanks Yusuke Michael Will <mic...@gm...> wrote: > Hello, > > Ive tried to extract frames with the 0.6.3 Version of pyvnc. > > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ ./edit.py -f 2-4 -o murks.png > vertont.swf > Using pygame 1.6 > open /dev/sequencer: No such device > Scanning source swf file: vertont.swf... > Input movie: version=5, size=800x600, framerate=12fps, frames=829, > duration=69.1s. > Output movie size: 800x600 > Creating movie: 'murks.png': version=5, clipping=800x600+0+0, > framerate=12.0, compression=False > ...3 frames written > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ ls *png > murks.png > michael@kanobox:~/sr/pyvnc2swf-0.6.3$ > > I get only one picture (murks.png) and Ive expected 3. > What is wrong ? > Micha |