Re: [vmtk-users] 2 questions on segmentation
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From: Arjan G. <aj...@gm...> - 2013-05-02 09:18:22
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Hi Vikram, To smooth out bumps, you could also look into ReMESH ( http://remesh.sourceforge.net/index.html). It allows you to select triangles of the surface mesh and smooth or remove only those. It also has a smooth hole filling algorithm. Arjan On Thu, May 2, 2013 at 11:00 AM, Vikram Mehta <vv...@gm...> wrote: > Thanks Luca, will look into your suggestions. > > While waiting for your replies, I found another way outside of VMTK to > align my stl but the smoothing issue is still to be resolved. > > Thanks again, > Vikram. > > > > On Wed, May 1, 2013 at 1:13 PM, Luca Antiga <luc...@gm...> wrote: > >> Hello Vikram, >> thanks for your patience. Pretty busy couple of weeks. >> >> On Apr 23, 2013, at 2:51 PM, Vikram Mehta wrote: >> >> > Dear users, >> > >> > I have a couple of questions and I was hoping to get some advice on >> this. >> > >> > 1) Is there a way of aligning one of the ends of the reconstructed >> geometry with any of the axes? >> > I use the geometries as a model for CFD simulations and some other >> processing methods in matlab. I need the vessel to be aligned with the x >> axis (for example) with the center of the inlet at the origin so that my >> boundary conditions are prescribed accurately.. I usually do it in other >> meshing softwares and I was wondering if this could be done in VMTK prior >> to exporting it as an STL file. >> >> There isn't a way to directly do this in vmtk using a script, but you can >> extract the origin and normal of a boundary using vmtkmeshboundaryinspector >> (you'll need to generate a mesh with vmtkmeshgenerator first, just use a >> fixed -edgelength - any mesh size will do if you just need to inspect the >> boundaries for the origin and normal), compute the transformation yourself >> and apply it with vmtkmeshtransform (by specifying the coefficients of the >> 4x4 transform matrix in lexicographic order with the -matrix option). >> >> > 2) Sometimes during the segmentation process, I end up with >> reconstructions with artificial bumps on them. Is there a way to >> INDIVIDUALLY smooth these bumps out ? Are there ways to avoid this ? I do >> not want to over smooth the entire vessel and hence a way of smoothing just >> the rough/bumpy bits would be great ! Any suggestions would help ! >> >> Yes, it happens sometimes, probably depending on the image features. A >> localized smoothing filter is something I thought about and wouldn't be >> hard to implement, but it isn't in vmtk right now. >> The way to get around this is to use vmtksurfaceclipper (preferably using >> -type sphere), clip a bump and then cap it using vmtksurfacecapper -method >> smooth. >> >> Best, >> >> Luca >> >> > Any help is greatly appreciated ! >> > >> > Many thanks in advance >> > Vikram. >> > >> > >> ------------------------------------------------------------------------------ >> > Try New Relic Now & We'll Send You this Cool Shirt >> > New Relic is the only SaaS-based application performance monitoring >> service >> > that delivers powerful full stack analytics. Optimize and monitor your >> > browser, app, & servers with just a few lines of code. Try New Relic >> > and get this awesome Nerd Life shirt! >> http://p.sf.net/sfu/newrelic_d2d_apr_______________________________________________ >> > vmtk-users mailing list >> > vmt...@li... >> > https://lists.sourceforge.net/lists/listinfo/vmtk-users >> >> > > > ------------------------------------------------------------------------------ > Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET > Get 100% visibility into your production application - at no cost. > Code-level diagnostics for performance bottlenecks with <2% overhead > Download for free and get started troubleshooting in minutes. > http://p.sf.net/sfu/appdyn_d2d_ap1 > _______________________________________________ > vmtk-users mailing list > vmt...@li... > https://lists.sourceforge.net/lists/listinfo/vmtk-users > > |