I did a solution for driving the car in need for speed with phisical mouse to virtual joystick, and i am using
input: mouse x axis (increase) to output : vjoy1 x axis (input increase) 100%
input: mouse x axis (decrease) to output: vjoy1 x axis (input decrease) (-)100%
input: mouse y axis (increase) to output: vjoy1 Ry axis (input increase) 100%
input: mouse y axis (decrease) to output: vjoy1 Ry axis (input decrease) (-) 100%
vjoy1 configuration:
axes: X, Ry POVs: none Force feedback: enabled constant effect
and it is working like an alalog steering and analog throttle and break device
( i downloaded the software yesterday and i spent more than a day to figure it out, so i hope it is useful for others too)
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100% - it's default value, you can try various values (10%,50%,125%,200%,1000%,...)
if value negative (-100%) then axis is inverted.
Better to use RawInput Mouse. If you using Mouse WM (LLHook) then you need to use Mouse Lock (don't forget add "escape" bind: press keyboard [esc] = program close)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Could you provide the most optimal bnd-file, which most accurately emulate a mouse.
Via: Mouse WM to vXbox Axis
Or, where i can get documentation abous this parameters:
https://1drv.ms/u/s!AiIr0bOIHtslnXEpfa7n5ouyDQcn
https://1drv.ms/u/s!AiIr0bOIHtslnXJw5kdEXXXDga9E
Thank you
I did a solution for driving the car in need for speed with phisical mouse to virtual joystick, and i am using
input: mouse x axis (increase) to output : vjoy1 x axis (input increase) 100%
input: mouse x axis (decrease) to output: vjoy1 x axis (input decrease) (-)100%
input: mouse y axis (increase) to output: vjoy1 Ry axis (input increase) 100%
input: mouse y axis (decrease) to output: vjoy1 Ry axis (input decrease) (-) 100%
vjoy1 configuration:
axes: X, Ry POVs: none Force feedback: enabled constant effect
and it is working like an alalog steering and analog throttle and break device
( i downloaded the software yesterday and i spent more than a day to figure it out, so i hope it is useful for others too)
and there is no need for input x and Ry axis (release) to output to vjoy1
I recommend to use:
100% - it's default value, you can try various values (10%,50%,125%,200%,1000%,...)
if value negative (-100%) then axis is inverted.
Better to use RawInput Mouse. If you using Mouse WM (LLHook) then you need to use Mouse Lock (don't forget add "escape" bind: press keyboard [esc] = program close)