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Mouse WM to vXbox Axis

andreyua
2018-08-13
2019-03-08
  • andreyua

    andreyua - 2018-08-13

    Could you provide the most optimal bnd-file, which most accurately emulate a mouse.
    Via: Mouse WM to vXbox Axis

    Or, where i can get documentation abous this parameters:
    https://1drv.ms/u/s!AiIr0bOIHtslnXEpfa7n5ouyDQcn
    https://1drv.ms/u/s!AiIr0bOIHtslnXJw5kdEXXXDga9E

    Thank you

     
    • David Eszto

      David Eszto - 2019-03-08

      I did a solution for driving the car in need for speed with phisical mouse to virtual joystick, and i am using

      input: mouse x axis (increase) to output : vjoy1 x axis (input increase) 100%
      input: mouse x axis (decrease) to output: vjoy1 x axis (input decrease) (-)100%
      input: mouse y axis (increase) to output: vjoy1 Ry axis (input increase) 100%
      input: mouse y axis (decrease) to output: vjoy1 Ry axis (input decrease) (-) 100%

      vjoy1 configuration:
      axes: X, Ry POVs: none Force feedback: enabled constant effect

      and it is working like an alalog steering and analog throttle and break device
      ( i downloaded the software yesterday and i spent more than a day to figure it out, so i hope it is useful for others too)

       
      • David Eszto

        David Eszto - 2019-03-08

        and there is no need for input x and Ry axis (release) to output to vjoy1

         
  • VIRTUAL

    VIRTUAL - 2018-08-16

    I recommend to use:

    Mouse Axis Speed X [Change] => vXbox Left Stick X [Input Set] 100%
    Mouse Axis Speed Y [Change] => vXbox Left Stick Y [Input Set] -100%
    Mouse Axis Speed X [Release] = > vXbox Left Stick X [Release]
    Mouse Axis Speed Y [Release] = > vXbox Left Stick Y [Release]
    

    100% - it's default value, you can try various values (10%,50%,125%,200%,1000%,...)
    if value negative (-100%) then axis is inverted.

    Better to use RawInput Mouse. If you using Mouse WM (LLHook) then you need to use Mouse Lock (don't forget add "escape" bind: press keyboard [esc] = program close)

     

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