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Is there any way to make it "tick" faster?

2019-12-03
2019-12-14
  • Corwin Black

    Corwin Black - 2019-12-03

    Im just asking cause there is kinda considerable delay in how fast input vs output (in game reacts). I wouldnt mind if I could set it somewhere, even at cost of some CPU time.. or a lot of CPU time, we dont have 12 threads for no reason today. :D

    Thanks for answer, if any.

     
  • VIRTUAL

    VIRTUAL - 2019-12-06

    There is no such parameter in the program. If you have one core loaded at 10%, then increasing the number of threads will not increase performance. Performance depends on many factors, not just the number of threads.
    Have performance issues? Bring your profile for analysis.

     
  • Corwin Black

    Corwin Black - 2019-12-06

    Hm, okay. Im newbie in this. How fast is process input, lets say input is max at 1000 Hz, how fast it can chew it? Is it limited somehow?

    Btw. is there some input limit built in in Win 10?

     
  • VIRTUAL

    VIRTUAL - 2019-12-10

    I think that processing will take less than 1 ms, but may be more depending on the complexity of your profile.

     
  • Corwin Black

    Corwin Black - 2019-12-11

    Aha.

    I wanted to make simple "steering" profile for one game, that accepts X360 controllers.

    While I could make it work, I wasnt able to make gradual steering.

    Ideally something that would at tap of key started at 25% (from mid value) and then if held switfly turned into 100%. Held I mean, like key press longer than 25ms. :D

    I can make it thanks to you (and virtual joystick to xbox) from 0-100% in like a second, which is cool, but I cant do following.

    Only way to return to 50% value (middle) is to either set it to when I release key, or just set release key as virtual joy release. Sadly there is some delay or something that prevents sometimes input when key was released. Like super short delay, but still there. Cant say if its part of game or Virtual Controller.

    It doesnt happen when either its set to mimic D pad (which Im currently using) or when its set to +/- 50% to mimic X-axis on Xbox controller. Meaning lets say "left" is set to -50% on press, and +50% on release. That works fine.

    When I do similar via virtual joystick, then I need to either set release directly to 50% value, or just to release. Both create some input delay/lock which prevents further input. Or its just game issue, dunno.

    Cant figure out how to make it go reverse on release, like swift "whatever current value" to 50% neutral. I think it needs to go thru whole scale (100-50) or most of it to work properly, otherwise it locks.

    Also no idea how to make 25% turn at tap and 100% turn if hold (or anything between based on length of holding). Problem is mostly how to make that initial 25% jump.

     

    Last edit: Corwin Black 2019-12-11
  • VIRTUAL

    VIRTUAL - 2019-12-13

    You can use modifiers "Set Increase" and "Set Decrease".
    Attached a picture.

    To check the controls, I recommend using "Help / Game Controllers" (Win + R, write "joy.cpl)". If there are no delays, but there is a game, then the problem is with the game.

     
  • Corwin Black

    Corwin Black - 2019-12-14

    That definitely works as I expected. Thanks, I wasnt understanding how that set increase works. Bit BFU here.

    Sadly I will stick to D-pad simulation, cause this would work only if I would get a racing wheel and translated that directly to X-axis. Just no way to make it work, due lacking analog input. Not your SW fault tho. Some stuff aint simply possible.

    Thank you very much for your amazing SW and all the help!

     

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