From: Kumar, S. <shr...@hp...> - 2010-05-27 04:52:58
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Hi Simon, Thanks for the confirmation. And here is a last goodie (for the time being at least!) : I've added another property to tiled displays(TD), called "clip_last_block". This is a two element vector that makes the TD logic skip configuration of display(s) on the last row and/or column. With this, you will be able to create a 3x2 desktop using the your 4 GPUs. Here is how : - Define a 4x2 Tiled display that uses the 4 GPUs. This would mean a block_display_layout of [2,1] - Set clip_last_block to [1,None]. This will skip configuration of the second display on the second GPU in each row. This needs to be done manually in the config file. - Restart the SSM, try out the tiled display. Here is an example 3x1 desktop TD in my lab: ---------------- <resourceGroup> <name>3x1-clipped</name> <handler>tiled_display</handler> <description>2x2</description> <handler_params> block_type='gpu'; num_blocks=[2,1]; block_display_layout=[2, 1]; group_blocks=[2, 1]; combine_displays=True; display_device='HP LP2065'; display_mode='1600x1200_60'; framelock=False; clip_last_block=[1,None]; </handler_params> <resources> <reslist> <res><server><hostname>localhost</hostname></server></res> <res><gpu><hostname>localhost</hostname><index>0</index></gpu></res> <res><gpu><hostname>localhost</hostname><index>1</index></gpu></res> <res><keyboard><index>0</index><hostname>localhost</hostname></keyboard></res> <res><mouse><index>0</index><hostname>localhost</hostname></mouse></res> </reslist> </resources> </resourceGroup> ----------------- In your case, you would have num_blocks = [2,2], and two more GPUs in the reslist. This was surprisingly easy to implement, and quite generic - a tiled display can now consist of odd number of rows/columns with all GPU capabilities being utilized. I'm sure this mechanism would suit many users. To use : update svn, shree branch. ---- Overall, what does this mean for you ? You can define the 3x2 tiled display using your 4 GPUs. Users can run viz-desktop by logging into the console. No other customization required ! HTH -- Shree -----Original Message----- From: Sim...@cs... [mailto:Sim...@cs...] Sent: Thursday, May 27, 2010 4:34 AM To: viz...@li... Subject: Re: [vizstack-users] viz-desktop should now work with bezels Tested, and it seems to be working nicely - no panning, everything's behaving as expected. Thanks for this! Simon > -----Original Message----- > From: Kumar, Shree [mailto:shr...@hp...] > Sent: Tuesday, 25 May 2010 9:48 PM > To: viz...@li... > Subject: [vizstack-users] viz-desktop should now work with bezels > > Hi Simon, > > I had raised an issue with nvidia about the desktop bezel > problem. They have come back and clarified that it is not a > bug, but the expected behaviour. However, good things have > come out of the interaction. They have suggested an alternate > way of configuring, and I have fixed my code appropriately. > > If you update the shree branch, and try the viz-desktop > script with -B, you should get a desktop cofigured correctly. > Can you try it and confirm that it works ? > > Thanks > -- Shree > > -------------------------------------------------------------- > ---------------- > > _______________________________________________ > vizstack-users mailing list > viz...@li... > https://lists.sourceforge.net/lists/listinfo/vizstack-users > ------------------------------------------------------------------------------ _______________________________________________ vizstack-users mailing list viz...@li... https://lists.sourceforge.net/lists/listinfo/vizstack-users |