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Vivid3DIDE / Blog: Recent posts

Terrain & Materials

The engine now has a .material file format this allows you to update and change materials/textures assigned in the IDE.

The Terrain system in the engine/ide is near complete. You can paint materials onto the terrain and also sculpt it in real time to suit your needs.

I have names for systems

Material System = MateriaGraph

Terrain System = TerraGraph

(Possible system) Visual Scripting - LogicGraph

Posted by Antony Rob Wells 2025-06-10 Labels: Vivid3D Material System Terrain System

Scripting and editor progress.

You can now attach any script(python) to any node within the IDE it's self.
You can now also add 3d models to the scene in two ways.1)drag and drop to the scene graph tree, even as a child of another node, and 2) by drag and drop to the scene view.

Also numerous additions to the scripting, including being able to attach other nodes to script graph nodes, and then using GetComponent(name) to get and use other script components from other nodes in your node. This allows game-wide interaction between scripts.... read more

Posted by Antony Rob Wells 2025-06-09

Vivid3D - First blog

Hi,

This is my first blog covering Vivid3D Development.

Vivid3D will eventually be a way to create 3D(and one day 2d) games, with a set of tools such as Cinematic editors(for cut-scenes) and terrains/post-processing/RTX(think raytracing) and other features.

At the moment, I am working on the GUI and engine in general, along with adding full support for Python scripting.
You can attach python scripts to any node to create your game's logic.... read more

Posted by Antony Rob Wells 2025-06-04 Labels: First Blog Vivid3D 3D Engine