For latest news check on our website www.vitalstate.co.uk
We have successfully managed to recruit 8 new concept artists (9 in total). I would like to welcome the new members Luke M, Angie, Alex T, Jonathan M, Namir, Gino, Kevin, and Caitlin to the team.
Its good to have you all with us.
The Concept Artist post is now closed, however if anybody is still interested in joining the team then drop me an email
We are on IRC now so if you wanna have a chat with the development team then log onto
#vitalstate under Quakenet
If anybody needs any help with this, then visit our forums http://www.vitalstate.co.uk/forum/viewtopic.php?t=216
We will be intigrating a chat system to our website in the near future.
See you there
Alright everyone seems to be free again so im glad to say vitalstate is back up again.
Watch this space
vitalstate is currently in sleep mode, since more than 90% of our developers are involved with starting univercity and collage.
We will be waking up on the 20th of october
VItalstate is now really lifting off. We have a couple of screenshots of test models and some breif levels will be coming soon. We are also working on the conceptual arts and furthur core level design.
The engine is also coming along pretty good. Steady improvements.
We are really lucky to have such a talent development team who is both hard working, eager and patient while not getting paid.
"While others reach for the sky, we reach for the stars"
Just to let everyone know we have a spanish doc translator (who is also a part time novelist) who will be translating all our docs to spanish.
Good news to all the spanish speakers ;o)
If anybody can translate to any other language then please get in touch with me, thanks.
The game plan document should be released soon
Finally the game design document has been released. This document outlines a lot about vitalstate. We will still be updating this document futhur in the near future, adding more things in etc.
You can find it here http://www.vitalstate.co.uk/cgi-bin/viewcvs.cgi/\*checkout*/vitalstate/docs/Design/game_design.htm?rev=1.11&content-type=text/plain
Also just wanna put out and thanks to Matt for the great editing work.
You can find a much better forum on our web site, please use this instead of the sourceforge forum. thanks
The game documentation oulining everything you need to know about Vitalstate is almost ready.
We are very short of 3D artists and Writers for vital state. So if you know anyone who could be game then please let us know.
You can download the vitalstate wall paper from the download section on www.vitalstate.co.uk
point your browsers to the new site to relish. Its actually the same as vitalstate.sf.net just now but.....
check out http://www.vitalstate.co.uk/docs for current code documentation in real time
Shri
Got the name registration , will be hosting soon on this domain.
Hi All,
For everyone waiting for code status - here it is. It is preliminary - no collision detection or anything yet.
Some brief notes are posted on the docs section.
To view interfaces and such (very much preliminary and likely to change a *lot), point your clicky thingies to
http://princeshri.homelinux.com:52380
This is hosted only home machine so, if it doesn't seem to work for longer than 5-10 mts, drop me a line.... read more
The meeting went good and hopefully the team has a better idea of what is going on now.
Graphics Development is well on its way now.
There couldnt be a stronger team
Meeting on 11/06/2002 for the graphics team, see ya there
here is what we have so far :::TASK:::: "what we have planned is: Even though the core of the design is going to be spinning around a story line, every mission cant be finsied by following a walk through for example. Ex"If you alrert the rapist he could get scared and run anywhere in the 3d world, you will have to find him if you f*** up(by honking your horn while on the stake out maby)" :::TASK:::
We have 2 new team members, Ray and Martin. Also my friend Colin will be here as well to give us help.
Just got hold of some screen shots from the texture trial, You can find the screen shots on the DOC's Section, you need to be in our team to see it though im afraid.
The Hi res textures (even though it too time to process, 650Mhz isnt rnough power damn it) worked like a dream, the game looks **very** real, I will post some screen shots ASAP , but having trouble getting print screen to work in CS3DE, shri im sure will figure something out.
Alright people, we have a mailing list now. Announcments, and Users.
The graphic design is coming along very nicely , check out our home page to get a taste :
I got a little mixed up with vital state and vital source, sorry dude(s) ...... very confused monkey...
remember "Never **** with a confused monkey"