I look forward to seeing what you're able to do with a pure Python version.
Bruce Sherwood
On Sun, Dec 11, 2011 at 2:36 PM, James Thomas <jt...@mi...> wrote:
> Thanks for getting that fixed Bruce, now I can get on to my simulation. I
> actually have an almost working version of a PyOpenGL version of visual that
> supports a few of the simple shapes and frames. After I get my near term
> work finished I hope to be able to continue that to a more complete state.
>
> JT
>
> On Sat, Dec 10, 2011 at 4:06 PM, Bruce Sherwood <Bru...@nc...>
> wrote:
>>
>> On the Linux download page at vpython.org there is a rebuilt source
>> package for VPython 5.72 which fixes the crashes on Linux (tested on
>> the latest Ubuntu).
>>
>> The problem turned out to be that in src/gtk2/display.cpp the function
>> Gdk::GL::get_proc_address is broken on recent releases of Ubuntu and
>> Debian (and maybe Fedora) and has been replaced with glXGetProcAddress
>> which does work.
>>
>> Bruce Sherwood
>>
>> P.S. I'll mention that in my many years of work with VPython on three
>> different platforms, the Windows environment has been remarkably
>> stable across operating system changes, the Mac environment much less
>> so (in that until recently things broke when the OS version number
>> changed in the last decimal place), and Linux also has been somewhat
>> unstable.
>>
>>
>> ------------------------------------------------------------------------------
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>
>
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