From: Jonathan B. <jbr...@ea...> - 2003-06-07 02:32:09
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I am pleased to announce that VPython will build cleanly on OS X out of the box. The 2.0.3 release should be appearing on our download page soon, which implements the required features. You should use the latest patch release of OSX due to conflics with OpenGL in some earlier versions. We used 10.2.6 on our test machine. Use the December 2002 developers tools to build visual. Use the fink-suppled Python 2.2.x We have not tested visual with a framework based python installation, as found in MacPython. Some clever manipulation of environment variables might make this possible in the current state, but we haven't tried yet. Use the latest X11 environment from Apple, *and* the X11 SDK. ./configure --prefix=/sw make make install should be all you need to do to build and install VPython on OSX. Make sure that python is started from within X11. If you get an error like, "cannot open display", followed by a crash, than you started the interpreter from outside the X11 environment. The installation script also produces a shell script that automatically starts Idle for VPython using the interpreter that visual was configured and installed under. The script is installed into $(prefix)/bin. Fine control may be achieved with --bindir=/foo/bar. Simply run "vpython" and everything should "just work". All platforms recieve this feature. The source package also builds on Windows with the MinGW port of GCC. This is mainly to help test on Windows with a Free compiler. The Windows binary distribution that we provide will continue to be built with MSVC 6. As a final enhancement, many superfluous warnings have been silenced, making for a much quiter build. Enjoy, Jonathan Brandmeyer |
From: Aaron T. <ti...@ma...> - 2003-06-07 14:52:34
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Jonathon, As a recent convert to the Mac, I just wanted to say a big THANK YOU! I've been using the version of visual using Steve Spicklemire's original build, but I'm still thrilled to hear of your recent success. AT On Friday, June 6, 2003, at 10:32 PM, Jonathan Brandmeyer wrote: > I am pleased to announce that VPython will build cleanly on OS X out of > the box. The 2.0.3 release should be appearing on our download page > soon, which implements the required features. > > You should use the latest patch release of OSX due to conflics with > OpenGL in some earlier versions. We used 10.2.6 on our test machine. > Use the December 2002 developers tools to build visual. > Use the fink-suppled Python 2.2.x We have not tested visual with a > framework based python installation, as found in MacPython. Some > clever > manipulation of environment variables might make this possible in the > current state, but we haven't tried yet. > Use the latest X11 environment from Apple, *and* the X11 SDK. > > ./configure --prefix=/sw > make > make install > > should be all you need to do to build and install VPython on OSX. Make > sure that python is started from within X11. If you get an error like, > "cannot open display", followed by a crash, than you started the > interpreter from outside the X11 environment. > > The installation script also produces a shell script that automatically > starts Idle for VPython using the interpreter that visual was > configured > and installed under. The script is installed into $(prefix)/bin. Fine > control may be achieved with --bindir=/foo/bar. Simply run "vpython" > and everything should "just work". All platforms recieve this feature. > > The source package also builds on Windows with the MinGW port of GCC. > This is mainly to help test on Windows with a Free compiler. The > Windows binary distribution that we provide will continue to be built > with MSVC 6. > > As a final enhancement, many superfluous warnings have been silenced, > making for a much quiter build. > > Enjoy, > Jonathan Brandmeyer > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The > best > thread debugger on the planet. Designed with thread debugging features > you've never dreamed of, try TotalView 6 free at www.etnus.com. > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Bruce S. <bas...@un...> - 2003-06-08 00:47:07
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Now available at http://vpython.org, for Linux/Unix as well as for Mac OSX. Please report problems with either the instructions or the installer. MANY THANKS, Jonathan! What Jonathan has done is very important. He has created an installer that can compile and install VPython on a wide range of platforms. Bruce Sherwood Jonathan Brandmeyer wrote: > I am pleased to announce that VPython will build cleanly on OS X out of > the box. The 2.0.3 release should be appearing on our download page > soon, which implements the required features. > > You should use the latest patch release of OSX due to conflics with > OpenGL in some earlier versions. We used 10.2.6 on our test machine. > Use the December 2002 developers tools to build visual. > Use the fink-suppled Python 2.2.x We have not tested visual with a > framework based python installation, as found in MacPython. Some clever > manipulation of environment variables might make this possible in the > current state, but we haven't tried yet. > Use the latest X11 environment from Apple, *and* the X11 SDK. > > ./configure --prefix=/sw > make > make install > > should be all you need to do to build and install VPython on OSX. Make > sure that python is started from within X11. If you get an error like, > "cannot open display", followed by a crash, than you started the > interpreter from outside the X11 environment. > > The installation script also produces a shell script that automatically > starts Idle for VPython using the interpreter that visual was configured > and installed under. The script is installed into $(prefix)/bin. Fine > control may be achieved with --bindir=/foo/bar. Simply run "vpython" > and everything should "just work". All platforms recieve this feature. > > The source package also builds on Windows with the MinGW port of GCC. > This is mainly to help test on Windows with a Free compiler. The > Windows binary distribution that we provide will continue to be built > with MSVC 6. > > As a final enhancement, many superfluous warnings have been silenced, > making for a much quiter build. > > Enjoy, > Jonathan Brandmeyer > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The best > thread debugger on the planet. Designed with thread debugging features > you've never dreamed of, try TotalView 6 free at www.etnus.com. > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |