OK, I'm stuck.
For stereo rendering I need to change the OpenGL projection matrix
to be an off-centre frustum for each of the left and right eyes.
But despite much grepping and reading, I can't for the life of me
figure out where the cvisual GL device/context classes set the
OpenGL modelview or projection matrices.
I must be missing something blindingly obvious. Help anyone?
--
Hugh Fisher
DCS, ANU
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