Hi!
When changing for example scene.forward it takes some time until
display.mouse.camera.pos is updated to the corresponding value. I
have two questions:
1) How are the values updated? Is it done by the visualization
thread?
2) Is there a way to make sure that the update took place, or is it
possible to force an update *now*?
Currently I wait some time (e.g. time.sleep(1)) before I go on, but
this technique is not very optimal, because it really slows things
down if you have to wait everytime. For more complex scenes I even
have to take larger values for the time to wait.
Markus
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