I would expect cylinders to take longer to render because they really try
to be real cylinders. Fat curves on the other hand are rendered as fast as
possible and I think they have a square or diamond cross section.
Bruce Sherwood
--On Tuesday, December 18, 2001 12:30 PM -0500 art...@rs... wrote:
> My constructions tend to contain large numbers of lines, defined by 2
> points.
>
> Which gives me the option of using curve or cylinder.
>
> They seem to be quite distinct objects at the C code level,
> though I do seem to have a hard time distinguishing them
> visually.
>
> Does anyone have any insight into their differences, and which is likely
> to be more effiicent for rendering.
>
> Art
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