Congrats on the new VPython site. Caught it in time
to correct the links at PyGeo before I went
'final' with a newly done site, with newly
done PyGeo code.
How 'bout giving a guy a link. Math Forum found it.
And would *love* any feedback on how I'm using
VPython.
And thanks to the VPython folks. PyGeo was
a shadow of its current self, pre-VPython .
Had been using PyOpenGL. But would have
never gotten to the performance, graphics
quality, Pov-Ray output, etc. left to
my own resources.
Art
"Why don't you guys go do some coding!"
Fredrik Lundh, python-list, Dec 2, 2001
(quote :approximate, spelling: exact)
And so I have.
BETTER CODE, REFRESHED SITE
http://home.netcom.com/~ajs
(check out the animation on the "links" page)
NEWS
PyGeo is a selected site at the Math Forum
http://mathforum.org/library/topics/projective_g
From the PyGeo readme:
PyGeo is a 3d Dynamic Geometry toolset, written in Python,
with dependencies on Python's Numeric and VPython extensions.
It defines a set of geometric primitives in 3d space and allows
for the construction of geometric models that can be interactively
manipulated, with defined geometric relationships remaining invariant.
It was created for, and is therefore particularly suitable for,
the visualization of concepts of Projective Geometry.
But it can used in more basic ways to create simple constructions
illustrating Euclidian principles.
And to create colorful designs from geometric ideas.
Fun (for all ages) as well as educational for both the
mathematically and *artistically* inclined.
It is also, hopefully:
A take apart toy for folks trying to learn programming
A dig at the "Old Dog,New Tricks" adage - having been created
by a middle-ager without significant prior programming background.
(It took work, it took time)
A work-in-process.
Art
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