From:
<fre...@gb...> - 2007-12-26 08:54:54
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On mercredi 26 d=E9cembre 2007, Bruce Sherwood wrote: > Thanks for the detailed report. > > crossproduct and planar: These had the same problem as some other > examples -- the workaround is simply to add rate(100) immediately > following the while statement. I simply failed to catch these further > examples of the problem of quitting from a tight loop. (But I should say > I only saw a problem with quitting, not any sluggishness.) I've checked > in corrected versions to CVS. > > glinfo: It's not clear to me whether this has ever worked properly on > Linux. Note the statement in the program, "This test of OpenGL options > is useful mainly on Windows." > > randombox: I believe the poor performance is due to incomplete > implementation of improved handling of lighting of boxes. There needs to > be variable level of detail in splitting a side into a number of > triangles, dependent on how far away the box is, as is in the case for > spheres. I'm aware of the issue. As was the case with curve, box needs > work to cut the render speed significantly. Ok. > texturetest and Tk-Visual: I can't reproduce any problem with these > examples. Strange... BTW, you didn't tell me how (if it is possible) to quit a=20 vpython app without using the exit button? > I'm delighted that the changes made a big improvement in the performance > of your app. :o) =2D-=20 Fr=E9d=E9ric http://www.gbiloba.org |