From:
<fre...@gb...> - 2007-12-25 16:55:25
|
On mardi 25 d=E9cembre 2007, Bruce Sherwood wrote: > Do try the new 4.beta21, which addresses many problems, some of which > are those you mention. In particular, the problems with tictac.py and > toroid_drag.py (and also hanoi.py) have to do with loops containing > almost no computation, a case where the multithreading is not doing the > right job for reasons not understood. As a workaround, those programs > now contain rate statements, which don't harm perfomance but make the > programs work properly. > > As mentioned in the announcement of 4.beta21, there are various > performance problems with rendering, and I hope to address them. I've > already made a big improvement in handling curves containing large > numbers of points. Ok, I'll give it a try. > At the moment there is no way to texture the inside of a sphere, but > that's an interesting suggestion. I suppose you've already noticed that > in either Visual 3 or 4 you can move inside an object. Yes, I use this behaviour: I'm in a big sphere, simulating the sky. In=20 fact, when I apply the texture on it, I can see it rom the inside. So,=20 there is nothing to do :o) The texture is reversed, but it is not really a= =20 problem. =2D-=20 Fr=E9d=E9ric http://www.gbiloba.org |