From: Ruth C. <rwc...@nc...> - 2007-11-09 05:17:11
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I do (still) see problems with VPython on Leopard. Here's the gory detail: My MacBook Pro (Intel core duo, 2.4 GHz, 2 GB of RAM, GeForce 8600M GT (256 MB VRAM)) came with Tiger (10.4). I installed and ran VPython 24 without problems (at least I think there were no problems; I didn't try every example program). I just did a clean install of Leopard (10.5). I installed the version of X11 that came on the DVD; also XCode tools from the DVD. I installed the newest Fink. Using that, I installed VPython2.5, from source. After a struggle to reset X11 key/mouse preferences, and another struggle to reconfigure IDLE, mouse input *mostly* works okay. But: On a number of the sample programs the rendering is wrong. It looks as if the z clipping plane is much too close. These include bounce.py, bounce2.py, gyro.py, gyro2.py, and toroid.py. Parts of the scene are cut off, but become visible as one rotates the camera. In tictac.py, I can't get mouse input to work. If I zoom out, I see an artifact at the bottom of the display. glxgears runs okay (very fast). glxinfo gives a long list of stuff that looks reasonable. (Are there other OpenGL test programs I should try?) In principle this could be a graphics card driver problem; if so I should have seen the same problems on Tiger. I didn't test every sample program, but I think I would have noticed... Ruth ------------------------------- Ruth Chabay Professor of Physics North Carolina State University http://www4.ncsu.edu/~rwchabay email: Rut...@nc... |