From: Dethe E. <de...@li...> - 2006-05-31 22:58:28
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On 5/31/06, Jonathan Brandmeyer <jbr...@ea...> wrote: > On Wed, 2006-05-31 at 06:41 -0700, Jeremy Sachs wrote: > > Just to be clear on the matter, what are the major hurdles that must > > be jumped to implement VPython in Mac OS X's Aqua interface? > > A developer that knew something about Aqua, for starters. Said > developer would need to write an implementation of src/gtk2/display.cpp > and/or src/gtk2/render_surface.cpp (in the vpython-core2 module). > > > And has anyone been making any recent progress that deserves mention? > > Not that I'm aware. Someone mentioned that they would give it effort a > while back, but I haven't heard from them since. That was probably me. I struggled with just getting it to compile, without having to pull in all the dependencies from Fink, but failed. My autoconf-foo was not good enough, and I had to switch back to projects that are tractable for me. I know Cocoa and OpenGL, and can find my way around Aqua, but the VPython build system defeated me. Personally, I'd like to see a VPython built on top of PyOpenGL, so it would play well with others (PyOpenGL works with PyGame, Cocoa, Windows, Linux, etc.) Since PyOpenGL is getting some speedups these days (and machines are about 100x faster than when VPython was created) it ought to be feasible. Plus the code would be accessible to more pythonistas. I'm still willing to try again sometime, when I have time to futz with it, but that won't be soon. --Dethe > > -Jonathan > > > > ------------------------------------------------------- > All the advantages of Linux Managed Hosting--Without the Cost and Risk! > Fully trained technicians. The highest number of Red Hat certifications in > the hosting industry. Fanatical Support. Click to learn more > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |