From: John B. <jb...@te...> - 2005-12-08 14:16:46
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> From: Bruce Sherwood <Bru...@nc...> > Subject: Re: [Visualpython-users] Re: horror story > > On the exit issue: This is two different issues, not one. With the > Boost-based version of Visual there crept in a new bug that scene.exit = > 0 doesn't prevent the exiting of all graphics wndows when one is closed. > That has not yet been fixed. Thanks. That is sad. (You do mean, don't you, that scene.exit=0 doesn't prevent exiting of all _VPython_ windows, not just graphics windows? My experience: closing the graphics window (my old three-window stereo method's, _or_ the single window given by scene.stereo='crosseyed'), shuts that window, Idle (shell) window, and the program edit window. IOW, _everything_ closes and I have to start all the way over as if I had just turned on the computer.) Is it important to fix this? (Are there a lot of complaints about it, or not?) > But there's a different issue that has always been present as far as I > know, and never understood. If you start IDLE, then open a file for > editing, you can repeatedly run, close the graphics window, and keep > editing. _Yes_. That's what I was familiar with, which makes it easy/fast to work on a program, test, do more work, test, etc. That's the way (imho) it _should_ be. > If on the other hand (on Windows) you right-click on a .py file and ask > to edit using IDLE, you only get to run once before IDLE itself quits, > which is annoying. But starting from IDLE gets around this problem. I've never seen that, because I don't start Idle that way, but always from a desktop icon/shortcut. (IOW yes, I always start from Idle.) Peace JB jb...@te... Web: http://tetrahedraverse.com |