From: Ilan V. <ig...@nc...> - 2005-06-24 23:25:54
|
I've never understood why VPython wasn't written purely in python using PyOpenGL as opposed to using C/C++ to do the OpenGL stuff as it currently does. The few times I've looked at the VPython code, it looked like a messy interweaving of python calling C calling python calling C calling python etc. If all the OpenGL stuff were done with PyOpenGL (and possibly PyGame), I would think that the code would be cleaner and far more portable. On Jun 24, 2005, at 3:56 PM, Dethe Elza wrote: > > I realize that it's easier, but I don't want Fink on my system. > Too many problems last time I did that. Also, while I have X11 > installed (just in case), I really prefer not to use it--and don't > see why I should for an OpenGL-based program when OS X has great > OpenGL support. > > So I'll tilt at the windmill and see who wins. %-) > > --Dethe > > This past week, everyday when I opened my Wall Street Journal, I > was met with a full page ad from Microsoft. This ad was dominated > by three simple words "Protect your PC." This strikes me as > something akin to the Saudi government running ads in the New York > Times in mid-September of 2001 saying "Protect your Tall > Buildings." --Russ McGuire > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |