From: Bruce P. <bap...@te...> - 2004-09-09 16:53:16
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> >>>snip > >Cluster? No, I think that would be a bad idea for VPython. Any recent >video card will be able to handle pretty much anything you can throw at >it from VPython. A scene with several translucent and textured objects, >some using a source image of 1024x2048 pixels, can be rendered in only a >few ms on common PC hardware. You really can't notice that it takes any >time at all, and the UI remains buttery-smooth. > >Speed is not the problem. Picking the right parts of a complex >environment (or completely reformulating the appearance of what you are >doing) to expose to client programs in Python is the hard part, and that >is what I would appreciate some feedback on. > >-Jonathan One of the favorable attributes of VPython is its ability to quickly focus on the dynamics of an animation. Rather than trying to duplicate the functionality of POV-Ray or other 3D rendering packages, why not let VPython import objects (stored in one of the standard 3D formats) created in a 3D rendering package. This would minimize the number of attributes that need to be exposed in VPython and let the bulk of the object creation be done in an appropriate package. Bruce Peterson 425 466 7344 |