From: Jonathan B. <jbr...@ea...> - 2004-09-09 14:49:47
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On Thu, 2004-09-09 at 10:20, Jonathan Brandmeyer wrote: > You can only really set > transparency for an individual zero-thickness planar triangle in > OpenGL. That is not strictly true. You can also specify it for a point, whose size is measured in pixels. Flames and fog clouds are done this way, in games, and the tech to do it is commonly called a 'particle engine', if you want to google for more info. Visual doesn't have a 'points' object yet, but a team in Australia is working on one. I don't know if they intend to imbue it with particle engine functionality, but I think it is meant to be more like the 'curve' object. -Jonathan |