From: Shaun P. <sha...@an...> - 2003-06-04 23:13:59
|
I have modified Visual Python to run on The Wedge system at the Department of Computer Science, Australian National University. The Wedge is a 3D Immersive Environment, which presents scenes in real 3D. The details about The Wedge can be found at http://escience.anu.edu.au (usage information) and http://ephebe.anu.edu.au/wedge/index.html (technical and hardware information). Credit must also go to Hugh Fisher (author of the Stereo Visual Python Program) for assisting with the 3D transformation calculations. I have also added a couple of extras to Visual Python New shapes: Pyramid and Frustum New shape set: Points (which are a set of single points on the screen) New shape attribute: Wire (when true the shape is drawn as a wire frame) I am giving a seminar next week on the project and I hope to have slides/screenshots/source available after that. Now, a number of questions .... Did anyone have problems building Visual Python under Windows from source? (either using the Visual C++ workspace file that came supplied, or linking the vector library) Did anyone have any problems running any demo's under the windows build that use vectors eg stars.py? Can anyone confirm that the algorithms used to generate the shapes do not follow the "winding" rules for front-facing or back-facing surfaces? Shaun Press Department of Systems Engineering Research School of Information Sciences and Engineering Australian National University |