From: Hugh F. <hug...@an...> - 2003-03-10 07:27:52
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OK, I'm stuck. For stereo rendering I need to change the OpenGL projection matrix to be an off-centre frustum for each of the left and right eyes. But despite much grepping and reading, I can't for the life of me figure out where the cvisual GL device/context classes set the OpenGL modelview or projection matrices. I must be missing something blindingly obvious. Help anyone? -- Hugh Fisher DCS, ANU |