From: Bruce S. <bas...@un...> - 2003-02-12 03:19:23
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----- Original Message ----- From: "Jonathan Brandmeyer" <jbr...@ea...> > Where does your STL come from on Mac? What compiler is the standard for OS > X.n? I am considering ways to fix the current method of determining system > dependencies with VPython, and your input will be appreciated. The Mac situation recently got a whole lot simpler, because just a few weeks ago Apple decided to support X11 as part of corporate strategy instead of merely tolerating it. The practical meaning of this is that as of Mac OSX 10.2 (which I just got and installed in my office this afternoon), what is now a fantastically complicated installation procedure for VPython on Mac OSX described on the VPython web site could become vastly simpler for users. I gather that Apple finally realized that given the small market share, there weren't many people who could afford to learn to use Objective C to create Mac-native applications tied to the Mac-specific graphics environment (the VPython group most definitely is an example). One can compile using gcc, using essentially the same libraries as are used for Linux. Steve Spicklemire came up with minor modifications needed to compile for Mac OSX, and that's what was used to create the VPython installer. Bruce Sherwood |