From: Bruce S. <bas...@un...> - 2002-11-06 13:12:39
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Thanks much for showing me how to avoid the dictionary! Bruce Sherwood ----- Original Message ----- From: "Cettinich Edwin (LWE)" <edw...@lw...> To: "Bruce Sherwood" <bas...@un...>; <vis...@li...> Sent: Wednesday, November 06, 2002 4:35 AM Subject: AW: [Visualpython-users] 1 objectlist and 2 displays Thanks a lot. That helps. Although I prefer a solution with exactly one object shown in two displays my hope has gone and I suppose it will not be realizable. So I'll go to implement some obj-management which can handle several displays. By the way: There is no need to convert obj.__class__ to a character string. Here's your program without dictionary: ################################ from visual import * x = 300 y = 400 w = 200 h = 200 eyeangle = 0.15 # interocular angle left = display(x=x, y=y, width=w, height=h) right = display(x=x+w, y=y, width=w, height=h) left.select() b1=box(pos=(-1,0,0), color=color.red) b2=box(pos=(1,-1,0), color=color.cyan) a1=arrow(pos=(-0.5,0,0), axis=(1,-1,0), color=color.yellow) right.select() for obj in left.objects: newobj=obj.__class__() # create object in 2nd window for member in obj.__members__: if member == 'display': continue # avoid putting into scene1 exec 'newobj.'+member+'=obj.'+member # set attribute while 1: right.up = left.up leftforward = left.center-left.mouse.camera right.forward = rotate(leftforward, angle=eyeangle, axis=left.up) ################################ Edwin Cettinich |