From: Bruce S. <ba...@an...> - 2001-12-19 17:09:33
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I would expect cylinders to take longer to render because they really try to be real cylinders. Fat curves on the other hand are rendered as fast as possible and I think they have a square or diamond cross section. Bruce Sherwood --On Tuesday, December 18, 2001 12:30 PM -0500 art...@rs... wrote: > My constructions tend to contain large numbers of lines, defined by 2 > points. > > Which gives me the option of using curve or cylinder. > > They seem to be quite distinct objects at the C code level, > though I do seem to have a hard time distinguishing them > visually. > > Does anyone have any insight into their differences, and which is likely > to be more effiicent for rendering. > > Art |