From: <Do...@ao...> - 2001-10-21 03:56:27
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If I specify the color of an object in the RGB format. Now suppose further that I have a specified ambient light in the scene. If I raise the ambient light in the scene, the object gets brighter. Is the signal in the RG and B channels the same for the brighter object. Does the additonal brightness end up as some scaling factor on another channel? Related question. If I specify the graphics height and width to be a certain size, does that include the border around the scene? Can that border be turned off? Thanks in advance, Wayne (notso) Keen |