From: Arthur S. <aj...@ix...> - 2001-07-22 17:06:07
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Not sure its directly responsive - but high on my wish list is some simple access to 4 factor coloring - some access to an alpha transparency. Full opaqueness often fully hides objects where I wish to at least hint at their existence. It has been already explained to me why this is not a simple matter, though I didn't get it. I know in opengl its simply a matter of using a color4 rather than a color3. Why can't that be an option, with the alpha factored defaulted to 1 if one uses only a 3 elements. Seems to be that texturing is harder than this. Will the work necessary have any impact on the ability to implement transparency? I realize I am missing something - depth cuing or something. Personally I'd happily settle for a not-so-good transparency if that were easily achievable. ART ----- Original Message ----- From: "Ari Heitner" <ahe...@an...> To: <vis...@li...> Sent: Sunday, July 22, 2001 12:37 PM Subject: [Visualpython-users] Planned work for Fall '01 > > hi everyone, > > i'm a cmu student and i've been involved with vpython in minor ways for some > time now. i've been meaning to implement first textures, then proper > hierarchical models, in vpython for about a year now. i haven't really done > much in that direction, but now that dscherer has written the Faces > primitive, and i actually have the time (coursewise) to devote to it, i'm > hoping to get this done this coming semester. > > i haven't thought seriously about the kind of interfaces that would be nice > for texturing the existing primitives, and i want to get peoples' input. i > always assumed that there isn't a good consistent interface, and that some > primitives (faces, box) will want to take a list of texture coordinates, > while things like sphere have only one reasonable texturing scheme > (especially because sphere may change detail levels). > > after textures i'd like to do hierarchical models, which can be made up of > faces objects in frames quite nicely. the only question is what model format > to use for importing. i'm open to suggestions here. i've written 3DS > exporters in the past; it's doable but not something i want to spend time > on. is there a good standard format the 3ds can talk to (doesn't need to be > complicated, just needs to support hierarchy and textures)? is vrml it > (ugh!)? > > i'm mainly posting this because i suspect a lot of people would like this, > and i'd like to coordinate efforts so we don't end up duplicating work. > while i expect to get this stuff done fairly quickly when i actually start > on it, i won't be starting for about another month (once i get back to > pittsburgh). > > > ari > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > http://lists.sourceforge.net/lists/listinfo/visualpython-users > |