From: David S. <dsc...@vy...> - 2001-07-19 18:59:29
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There is support in visual/__init__.py for pickling vectors: import copy_reg copy_reg.pickle(cvisual.VectorType, lambda v: (vector, tuple(v)), vector) It seems likely that someone could do something similar to support pickling of graphics objects without having to add support to cvisual itself. Dave > -----Original Message----- > From: vis...@li... > [mailto:vis...@li...] On > Behalf Of Ryan Martens > Sent: Thursday, July 19, 2001 10:47 AM > To: vis...@li... > Subject: [Visualpython-users] Persistance > > > Is there any way in VPython to store graphics objects with > persistance? If not, has anyone written a routine, where the > objects in the current scene can be loaded or saved from > stored data? I will be generating a default model from other > data input by the user. The user will then be able to make > some modifications to this model, and I would like to be able > to save any changes. Thanks again, Ryan > > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > http://lists.sourceforge.net/lists/listinfo/visualpython-users > |