From: <Art...@rs...> - 2001-03-21 19:22:10
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> Actually on the plate for the second half of this semester is a bunch of new > stuff in VPython. Transparency will be tricky to do due to structural issues > in VPython (transparency in GL requires careful observance of zbuffer and > render-order rules) but textures should be starting to happen in the next > couple of weeks. What am I missing here on the transparency issue? I am thinking basic Color4 with the alpha value component set to 1 by default but with the ability to override the default and toggle on the appropriate glEnables. Do I not understand something basic about how VPython does OpenGL or are you referring to a more sophisticated transparency implementation? In which case I would argue for a simple half-way implementation at least as a temporary alternative to full opaqueness, all the time. ART |