From: Dethe E. <de...@al...> - 2000-12-13 18:31:33
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> > But I'm not asking about the pure-Python version, I'm asking about Python > > + pyOpenGL > > + Numeric. What I wanted to know is how much of what VPython does goes > > beyond > > what pyOpenGL and Numeric have already ported to C? And the answer seems > > to be, > > quite a bit: maintaining double-precision floating point and error > > checking especially. > > What Dave Scherer was describing was indeed Python+PyOpenGL+Numeric. > It was precisely this combination that was not nearly fast enough to be > usable. OK, thanks! That's what I was trying to find out. Do you think it is the specific kind of work being done by VPython, or performance problems with pyOpenGL in general? --Dethe |