From: Bruce S. <ba...@an...> - 2000-12-13 17:23:14
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--On Wednesday, December 13, 2000 8:13 AM -0800 Dethe Elza <de...@an...> wrote: > But I'm not asking about the pure-Python version, I'm asking about Python > + pyOpenGL > + Numeric. What I wanted to know is how much of what VPython does goes > beyond > what pyOpenGL and Numeric have already ported to C? And the answer seems > to be, > quite a bit: maintaining double-precision floating point and error > checking especially. What Dave Scherer was describing was indeed Python+PyOpenGL+Numeric. It was precisely this combination that was not nearly fast enough to be usable. He went from there to C++ as late as possible, with reluctance, because of course after going to C++ it became much more difficult to make changes and additions. Yes, precision and error checking are indeed important, but the central issue was raw speed. Bruce Sherwood |