From: Kevin K. <ka...@so...> - 2011-12-08 03:23:07
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I retract my previous question. It seems that Microsoft implemented OpenGL in a weird way, so that on Windows systems you need wglGetProcAddress and other awkward workarounds. It looks like all the code that need the addresses is Windows-specific and should be isolated to parts of the code only compiled for Windows systems. (info from further down on the http://www.opengl.org/resources/features/OGLextensions/ page I mentioned in the retracted message.) |